How We Learned from Interactives That Suck

Monday, October 21, 2013: 9:45 AM-11:00 AM
Albuquerque Convention Center
Session Leader:
Adam Zuckerman, The Discovery Museum and Planetarium
Clifford Wagner, Clifford Wagner Science Interactives Inc., Daniel MacDonald, Museum of Science, Kathleen Krafft, Sciencenter, Kelly Fernandi, Minotaur Mazes, Franklin Ebbert, LandWave AE and Tal Berman, MadaTech, The Israel National Museum of Science, Technology, & Space

What makes a good interactive exhibit? Why do others fail miserably? We must answer these questions because much of our institutions’ success rides on visitors having positive experiences with interactive exhibits. Panelists from diverse perspectives will present guiding principles illustrated with both good and bad examples. Q&A will follow.

See more of: Core Practices

Contact information

Association of Science - Technology Centers
818 Connecticut Avenue, NW
7th Floor
Washington, DC 20006-2734

Tel 202-783-7200 | Fax 202-783-7207