Inviting Audience Interpretations: Using Formative Research to Help Reinvent Comic Book Development
The New York Hall of Science will discuss how formative research helps to reinvent the development of Transmissions, an interactive comic book about disease transmission for youth ages 10–14 by integrating the audience’s interpretations into the book. Presenters will discuss the formative testing process and illustrate how feedback from interactions was incorporated into development.
Presented by Laycca Umer and Wren Thomposon, New York Hall of Science
Research Findings on Youth Pathways
Engaging with youth in ways that support their pathways in science is core to our mission. We present findings on how youth are charting their pathways, ways in which museum program structures provide support for addressing potential obstacles to young people’s pathways, and ways to improve practices to support their trajectories.
Presented by Mark Weckel and Preeti Gupta, American Museum of Natural History
Evaluating an Evolving Youth Development Program
Join us and hear best practices of tracking youth engagement: from before students walk in the door to following them after they leave your institution. Learn how to use various instruments to build participant feedback. Using data collection, we will show you how we create internal change.
Presented by Caitlin Ballingall and Julia Orr, Intrepid Sea, Air & Space Museum
Responding to the Call for #CS4All—Listening, Collaborating, and Advocating with Visitors
In 2016, U.S. President Obama launched the #CS4All movement that helped expose millions of children to computer science. Learn how one museum responded to the call by being willing to adapt quickly to community needs.
Presented by Nina Arens, Living Computers: Museum + Labs
Learning Stories: Narrative-based Program and Exhibit Evaluation
Learning Stories, developed in New Zealand’s early childhood education (ECE) sector, is an approach to assessment that values observation and takes the form of narrative stories. Borrowing from ECE, this session reports on the results of implementing Learning Stories as a means of evaluating programs and exhibits in science museums.
Presented by Emmy Brockman, WonderLab Museum of Science, Health, and Technology
The Design of Experience-centered Exhibits: A Guiding Framework
DEX is a holistic framework developed to help museum professionals support their decision-making process for the design and evaluation of the experiential qualities of interactive exhibits in science centers and museums.
Presented by Jose Augusto Ocampo, Parque Explora